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If you hear bandwidths of 10 Megabits in, 5 megabits out, and think that that's the service you get in a third world country, this is not for you. This is for people who lust after 10 Megabit connections and can afford one or more consoles. This website shows you how to get creative with online games, and find ones they don't automatically get kicked off of.
Inversus - a new concept that depends on online
Inversus sounded like a decent enough game to try. And knowing obscure indie online titles, after a day or 2 it will be forgotten. So I picked it up on day one to see if it will fly, becuase if I don't, I may never find someone at all, especially with Nintnedo socila network being even more of a "Stranger danger" network. You can't talk to strangers, and you can only talk to friends on a smartphone app, assuming theirs is on. So time to beat the randoms.THe concept of Inversus is simple. Similar to what the Xbox 360 Indie game, Opposites does for Tetris, this does for shooters. In either a 1-on-1 or a 2-on-2, or single or co-op against bots, let's assume you are a black block with white dots, but you could just as easily be a a black block with white dots. The dots represent your shots. You can run around in an Atari 2600-type motion (meaing no animation, just a pixel move) on white squares. Your black opponents can walk around white squares. Your walking squares are their walls and vice versa. (I'm not talking about skin colors or race, I'm talking artistic pure white, the combination of all 3 primary lights, or no pigments, and artistic pure black just swap the words lights and pigments in the clauise about white.) You shoot shots Robotron/Smash TV style, where you can move and shoot independently, but you are only limited to the 4 cardinal directions, no diagonals, yet your moves are 360 degree with the analog. Your shots do 2 things. One is kill (in a rated E way) your opponent with your shot, and the other is open up new squares. I assume there is a grey square termination in all the levels I played so far. The shots stop on grey and are both walls, unmovable squares, and shot stoppers for all shots. The basic level at first I just assume it hits an edge, but every level I played except the basic has "Asteroids warping" so watch out for those edges. Gray squares determine the batllefield geography. The demo video on the Nintendo Switch store shows better than I can type it.
Strategy dictates that you just can't walk up to your opponent and shoot him. There are strategies like giving yourself more room, trapping your opponent, and red weapon pickups. Even though your recharge bullets over time, pickup can make you recover bullets quicker, and some even speed your shot. What's a pickup? Anything in red.