Welcome to the 56ok.org

If you hear bandwidths of 10 Megabits in, 5 megabits out, and think that that's the service you get in a third world country, this is not for you. This is for people who lust after 10 Megabit connections and can afford one or more consoles. This website shows you how to get creative with online games, and find ones they don't automatically get kicked off of.

Low bandwidth and have an Xbox One and 360? Use the 360 for 360 games.

One piece of advice with the Xbox 360. If you own an Xbox 360 and an Xbox ONE, and you're in my situation of low bandwidth: DO NOT USE THE XBOX ONE BACKWARDS COMPATIBILITY FEATURE. There are 3 main reasons. 1) It's cheaper to find equipment like steering wheels, fight sticks, and standard controllers for it on a "real" 360 than the Xbox One thinking like a 360, 2) certain specialty controllers, like the Kinect and the Cabella guns will not work on an Xbox One, because Xbox One Kinect cannot emulate 360 Kinect accurately yet, and the Cabella guns are designed as Xbox 360 Wireless controllers, but 3) the issue in regards to this specific site is that Xbox 360 Games on the Xbox One can be 40 TIMES as big. I've seen a 20 MB game take a GIG when "emulated" on the Xbox One. Even Disc games you need to download an Emulation patch for it. If it takes 40 times the code to accurately read an Xbox 360 game on the Xbox One compared to a real 360, how efficient and accurate of an emulator is it really? You're just adding a whole bunch of code, not to the emulator, but to each GAME, to make it an Xbox One executable version of a game that looks like a 360 game.

I can think of only 2 reasons why I want a 360 game running on my One. One is friends, since friends chat feature is not cross system. And 2, The Xbox One's built in controller reprogrammers, especially on Pac Man Collection, lets me set Pac-Land so I can rapidly tap a button instead of tapping quickly left or right on the thumb pad to make Pac-Man run fast. I would review that, but it's not an online game.

Unless otherwise stated, all these 360 games are tested using 500k inbound, 100 k outbound of my old Sprint Connection. These are old reviews, therefore I'm reviewing the games I played often, the games that I WANTED to play, but was hampered by online, and hidden gems on the Indie Game scene that ARE online, but I only played once.