Welcome to the 56ok.org

If you hear bandwidths of 10 Megabits in, 5 megabits out, and think that that's the service you get in a third world country, this is not for you. This is for people who lust after 10 Megabit connections and can afford one or more consoles. This website shows you how to get creative with online games, and find ones they don't automatically get kicked off of.

From Fundementals to Flash in 5 games.

I remember going to Electronics Boutique and picking up the REAL home version of X-Men Vs. Street Fighter. The one for the Sega Saturn. I got a 4 Meg memory cart with it, and even tough it's a Japanese import, this single-handedly sold out the remaining Saturns on the shelf at reasonable prices, which helped Sega clean house for the Dreamcast. If you bought that OTHER version of X-Men Vs. Street Fighter... yes that's right, to rework a classic Sega phrase: Saturn offers what Playsta-shuns... you thought it was a game where you pick a first fighter, and when you lose your second fiugther comes in, and when they lose their first fighter, the second fighter came in. And whoever lost their second fighter first lost. Seems straightforward. Those who either played in the Arcade on on Saturn knew the PS1 version was paralyzed from the crotch down. It looked like the arcade game, but it couldn't do one thing without breaking the bank that Saturn could: let you swap on the fly the 2 characters.

And that opened up a whole new strategy. "When you're winning with something , keep going until they prove they can stop it," is a good strategy of fighting games. If you were a little beat up, or think your other character can counteract your opponent better, head for the proverbial corner turnbuckle and tag your partner in. He/She can do things that your partner can't. Your partner heals in the background while your second one fights. And maybe the matchup will be better for you. The success of these types of games depends on how many different types of characters there are, and just as importantly (I'm looking at you classic Mortal Kombat 1-Trilogy) how different they are from each other.

And that's not including more exotic features like either locking an opponent character in with a consumable, or forcing a KO Tag, which force your opponent to switch and stay switched until a certain time. I forget which of the 2 it has, if not both, but either way, that comes in handy.

Then came Marvel Vs. Street Fighter which is so rare in the US because some licensed guy that is in the game actively sued Capcom to not have his likeness in the US, which runs the game for all, which also has tag-teams, but only if you have Saturn. Never played it. I would like to see a US version without the offending Japanese celebrity/character, but everything else intact, just NOT the Playstation Version. Marvel Vs. Capcom starter to veer from fundamentals and staring to get into flashy combos that are a) too easy if you know how to do them, and b) you'll never stumble upon until reading the cheat sheet. Only the consumables had ridiculous hit counts, but rewards people for finding them without making it a do-or-die feature marvel Vs. Capcom 2 also upped the ante by making 3 players on a team and making even more over the top combos. Thankfully 5 hity combos can come more organically, and this freedom makes it liberating.