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If you hear bandwidths of 10 Megabits in, 5 megabits out, and think that that's the service you get in a third world country, this is not for you. This is for people who lust after 10 Megabit connections and can afford one or more consoles. This website shows you how to get creative with online games, and find ones they don't automatically get kicked off of.

Puyo Puyo Tetris, a Puyo master can destroy a Tetris Master in Fusion Mode

I was a going to buy this digitally, then I thought, "If they screw this up, I can't get a refund on the digital. I didn't know if it's just Tetris and Puyo Puyo individually or the 2 combined somehow. And I don't know if they combine well." So the physical version, the extra $10, and the keychains it was. I had quite a bit to be afraid up. I was afraid that the only way to play is either Tetris or Puyo Puyo separately, and I was a afraid the scoring system would favor one style or the other. after I pre ordered the Physical version once I saw the Fusion video, thinking it has potential. Luckily the first online match I had was Fusion.

For those who don't know, Tetris is a game where you make complete horizontal lines out of the 7 possible 4-piece 2-dimensional arrangement that can be oriented in up to 4 different ways. In that era, Nintendo did to Tengen (which turns out to be Atari Third Party on Nintendo Systems) what Atari did the Bally. (makers of what is now known as the Astrocade, Atari's first big competitor, before Intellivision and Colecovision became a factor) Atari was buying exclusive right to games Bally had the rights to distribute AS ARCADE GAMES, but Atari bought the HOME RIGHTS direct from the original Japanese developer (Taito, Namco, both of which were distributed by Bally in the 70's and 80's in the Arcade, and Bally assumed they had the home rights, so earlier Taito and Namco titles were on the Astrocade.) The most notorious one is Pac-Man. Bally had a way better unfinished version of Pac-Man, which on the Astrocade is now called Muncher. If you want a good dare-to-compare video, click here. To see Atari get a taste of its own medicine, click here.

Most people in the Untied States were first exposed to Puyo Puyo under the name Dr. Robotnik's Mean Bean Machine. Groups of multicolored pieces fall, and you get them into groups of 4 or more touching, and if removing certain "beans" (now called Puyos, I have no idea what a Puyo is in Japan other than the concept of a colored bean in this particular game) lets other beans fall and creates new groups of 4 beans, those count as more points and can send Garbage Puyos to your opponent, which (traditionally) can only be removed by clearing a puyo in a directly adjacent space.

Fusion is the only online mode I tried so far. But it was a good one. And the one mode that I thought it could be potentially good enough, but unsure enough to buy the Digital download. The strategy is bigger than either game individually. Placing a Tetris piece on top of Puyos would squish the Puyos beneath them and play them back on top. If you look at the preview, you could, if you were good enough, anticipate where the puyos would pop up. and if a Tetris line is eliminated with puyos, you get good chain bonuses.

Tetris Blocks can be used defensively to permanently squish garbage Puyos too, (the grey puyos block which traditionally can only be removed by clearing a puyo next to it. Now they can be squished by Tetris pieces, too.) But consider where you place them so you don't cause floating pieces, which are a pain. Unfortunately, they do not fall and fill gaps in the tetriminos, like in the Next Tetris for Dreamcast, where removing a line can drop singletons into gaps filling holes and causing Tetris combos. That would have been a nice. I don't know why Sega thought Cascading tetriminos was a bad idea, or if they never thought of using it.

It seems like placing Puyos in traditional Puyos combinations and you can bury someone real bad with one kill shot is the number one strategy of online players. Your only defense seems to be either doing a smaller yet quicker Puyo Combo to give your opponent enough garbage to frustrate your opponent, or using Tetris pieces to squish garbage. But chance are your opponent knows how to squish garbage easily and can go back to setting up puyos.

I never played Puyo Puyo online before, and it'd be worth it to play Puyo Puyo online. I'n not THAT good, I can plan chains of 3 links, anything more, and I lose track. How does it work online?